How Investors Can Play in the Video Game Space
We detail three areas of interest for investors.
Neil Macker: We recently completed a deep dive on the video-game space where we looked at a few areas of interest for investors. The first area of interest is the ongoing Netflix-ization of the video-game space in terms of subscription models. The all-you-can-eat model has come to the video-game space in the last five years, as companies like Microsoft, Ubisoft, and EA have all introduced plans over this time period. While these plans may be good on a monthly basis for many gamers, we continue to believe that most gamers will buy games on a one-off basis. This is largely due to the fact that we believe most gamers play one to three titles a month, versus viewers of film content who may be interacting with tens to even hundreds of titles on a monthly basis.
The success of Netflix has also brought on the advent of cloud gaming. In cloud gaming, the rendering and processing of the game is done on a server and then uses a local client to upload the game, versus consoles and PCs, where everything is done in the home itself. Google is launching its Stadia service in November, an attempt to replace the console and gaming PC in the home. In contrast, both Microsoft and Sony, we expect, will be using cloud to extend where gamers can play their games. We believe this method of cloud gaming will see more early adoption over the next three to five years than the console replacement strategy that Google is using.
Neil Macker does not own (actual or beneficial) shares in any of the securities mentioned above. Find out about Morningstar’s editorial policies.